<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>LACIMA NineSlicer — 9-Slice Scaling for Photoshop Devlog - itch.io</title><link>https://lacimatools.itch.io/nineslicer</link><description>True 9-slice scaling inside Photoshop — scale UI sprites like Unity does. Corners stay crisp, forever.</description><item><guid>https://lacimatools.itch.io/nineslicer/devlog/1591943/tip-1-setting-up-your-slice-guides</guid><title>Tip #1 — Setting up your slice guides</title><link>https://lacimatools.itch.io/nineslicer/devlog/1591943/tip-1-setting-up-your-slice-guides</link><pubDate>Sat, 18 Jul 2026 06:21:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The whole 9-slice trick is deciding where the stretchable zones begin. In LACIMA NineSlicer (true 9-slice scaling inside Photoshop) you define that with plain Photoshop guides: 2 vertical + 2 horizont...</p>]]></description></item><item><guid>https://lacimatools.itch.io/nineslicer/devlog/1590542/lacima-nineslicer-10-true-9-slice-scaling-inside-photoshop</guid><title>LACIMA NineSlicer 1.0 — true 9-slice scaling inside Photoshop</title><link>https://lacimatools.itch.io/nineslicer/devlog/1590542/lacima-nineslicer-10-true-9-slice-scaling-inside-photoshop</link><pubDate>Fri, 17 Jul 2026 17:47:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game engines solved scalable UI decades ago: 9-slice. Photoshop never did — the Adobe feature request is from 2012 and still open. So every game UI artist keeps redrawing the same panel at ten sizes...</p>]]></description></item></channel></rss>